Changes the order of points or paths using different sorting methods. The geometry documentation page explains the use for sorting elements.
Scope: The sorting scope:
- Paths within geometry: Sort draw order of paths within the geometry retaining path geometries and color information.
- Points within geometry: Sorts all available points discarding path geometries and color information. When using geometry as templates you’d want to select this.
- Points within a contour: Sort points within each contour retaining path geometries and color information.
- Points within a path: Sort points within each path discarding path geometries but retaining color information.
- Contours within a path: Sort draw order of contours within each path retaining path geometries and color information.
Order: The sorting method:
- Unchanged: Does not change the sort order.
- By X: Sort based on the X coordinates from left to right.
- By Y: Sort based on the Y coordinates from top to bottom.
- Random: Randomly shuffle the elements. Use the Seed to choose a different variation.
- Reversed: Reverse the ordering of the elements.
- Shift: Shift the ordering so elements at the end of the elements are moved to the front.
- Proximity To Point: Sort elements based on their closeness to the given coordinate.
- Angle To Point: Sort elements based on the angle of the given coordinate.
Seed: For random sorting, the random seed.
Offset: For shift sorting, the shifting offset. This value wraps around.
X: For proximity / angle to point, the X coordinate.
Y: For proximity / angle to point, the Y coordinate.